For a Noble select Charisma as your highest attribute followed by Constitution, and for a Tactician select Intelligence followed by Constitution. Work with your DM to decide which realm you are destined to rule. The warlord targets one ally it can see within 30 feet of it. The foes could do naught but curse the luck that had turned against them. The spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier. A Warlord grants his allies the ability to move, he does not necessarily move them. Whenever you use Helpful Word, the friendly creature you helped gains temporary hit points equal to your Charisma modifier. Starting at 15th level, when you unleash your Warcry you can attempt to frighten enemies. During this movement you gain resistance to all damage and the target regains an additional 1d8 hit points for each attack of opportunity that hits you during this movement. Warlords may invoke a variety of different types of Presence on the battlefield. One which gives them a larger-than-life presence and allows them to be a guiding hand to all those around them. Adventuring:A Warlord can make his place in either society and civilization or the outskirts of the wild. Tweaked wording on Packleader's Nature Gift ability. Starting at the 12th level the creature regains 2d10 + your charisma ability modifier. Warlord 5e. To truly succeed as a Warlord in D&D, it's necessary to consider every aspect of the character build. NPC Statblock Compendium by gq69 - Created with GM Binder. Choose a friendly creature within 5 feet of you. Weapons: All weapons Armor Class. You can specify a simple and general course of action, such as "Attack that creature", "Run over there", or "Fetch that object". Since time immemorial men have fought twice as hard on a battlefield when their leader takes the field to stand among them, driven to heights that would seem impossible in order to protect their liege - while an adventurer of this path may or may not be their liege, their charisma invokes the same fervor in their companions and retainers. Killing the cursed enemy will grant life and mana, and a power charge. INT. That creature gains temporary hit points equal to 1d10 + your charisma ability modifier. The number you can expend increases at 11th level (to three dice), and again at 17th level (to four dice). Not a member of Pastebin yet? When a staggered creature is hit, you can expend a leadership die to force it to make a Constitution saving throw with a DC equal to half the damage taken or become stunned while staggered. The weapon must have the two-handed or versatile property for you to gain this benefit. At 3rd level, when you hit an enemy with an attack, all allies that hit the target deal extra damage equal to half your proficiency bonus until the start of your next turn. Your choice grants you features at 1st level, and again at 3rd, 7th, 11th, 15th, and 18th level. This wand has 7 Charges.While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. Unwilling to step back from danger, and the men realized that retreat was no longer an option, and not a step backwards was taken. Choose one of the following options. On a success, you can see through their tactics, granting one of the following effects: A DM can choose to read the second bullet point of Tactical insight as simply reducing the targets movement by 10. Monster Size, type, alignment. This movement doesn't provoke attacks of opportunity. Press the Advantage just folded into the Leadership Die feature. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Warlord level after 1st. At 18th level, when you use your Commanding Presence on an ally, that ally deals 1d8 extra damage on the granted attack. Additionally, a creature with a CR of less than half your Warlord level (or with fewer class levels than you have Warlord levels if the creature does not have a CR) can choose to use your proficiency bonus + Charisma Modifier for their attack roll modifier on any Attack granted by Battlefield Presence. You start with the following equipment, in addition to the equipment granted by your background: As a bonus action, you speak or signal to your allies a weak point on a certain target. A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them. At 18th level, when you roll initiative, every enemy that can hear you must make a Charisma saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus. Starting at 11th level, you excel at taking down prey in coordination with your allies. Never . When you get this feature, you can spend one Leadership Die per turn. Before they even know it, their feet pound across the ground, their fear left behind as they follow their symbol of hope to victory. At 6th level, you gain proficiency in the Dexterity (Stealth) checks. If you would like to support the GM Binder … All allies that can see and hear you have advantage on saving throws against the charmed condition for 1 minute. You prepare the list of warlord spells that are available for you to cast, choosing from the warlord (bard) spell-list. Frighten Foe (Costs 2 Actions). (15 Grips or 5 Soul Rips for Dinakeri) ( assasinations give 8 chaotic not 8 grips ); Get enough sword xp (4 zscrooms/skill, 12 in total.) At 3rd level, you and your allies gain a +2 bonus to damage rolls against creatures that haven't acted in the encounter yet. Starting at 1st level when you take this Presence, you gain proficiency in shields, martial weapons, and the Intimidation skill. Through training at 5th level, you now have the ability to attack twice per full action. Whenever you speak, read, or write in your new language, roll a saving throw d20. Choose one of the following options. DEX. Starting at 3rd level, as an action or in place of an attack as part of the Attack action, you can expend a number of Leadership Dice (up to your per turn limit) to inspire your allies with a mighty Warcry. Warlord (Stream) - DnD Wiki | Dungeons and Dragons Fifth Edition (D&D 5E) Wiki. The warlord targets one ally it can see within 30 feet of it. STR. You can spend a Leadership Die to take the Help action as a bonus action on your turn. At 10th level, you can spend an action for force any creatures in 'my land' to make a Charisma saving throw with a DC equal to your spell save DC, or fall prone. You are nowhere near ruling your realm yet, but even now the fates are working on your destiny. Have players successfully lied to the NPC? A Noble Presence Warlord is one that serves to drive their retainers and companions onto greater heights through sheer charisma, a shining beacon of what they are fighting for standing beside them. There are many easy ways to customize the NPCs. At 3rd level, While you are not wearing any armour, your Armour Class equals 10 + your Dexterity modifier + your Constitution modifier. The spells must be of a level for which you have spell slots. The Warlord was one of my favorite classes from 4e, and I was pretty disappointed when it didn't get a 5e update (Yeah, yeah, there's the fighter's maneuvers, but those just aren't the same). They retarget and will kill weaker creatures to reach you. Starting at 9th level, you can use your reaction to further exploit opportunities: Starting at 13th level, before rolling an ability check you are proficient in, you can exercise this ability, choosing for the result of the roll to be equal to your Warlord level rather than rolling. You also become half proficient in a new language. Max out the Warrior Baseclass. You can’t take a Fighting Style option more than once, even if you later get to choose again. At 6th level, you can spend your action to command a creature within 'my land' that can understand you to do your bidding. Starting at 11th level, you've learned to leverage fighting alongside an ally. As an action, you can expend a Leadership Die to move up to 5 friendly creatures that can see or hear you up to half their movement without provoking attacks of opportunity. Allies that have benefited from this ability can expend a number of hit dice equal to the number of Leadership Dice you expended, using them as they would during a short rest. If you roll 6-10, you fail at speaking, reading, or writing, and the target you are speaking to does not understand you and you do not understand them. Legends tell of warriors that fight at the front of a legion, of the valor they display and the inspiration it gives their comrades. Additionally, your call of courage provides immunity to fear, but no longer applies to allies. At 3rd level, you know the following spells, including cantrips. As normal, you can't increase an ability score above 20 using this feature. This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. Traits Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. When you reach 7th level, you can spend 1 minute watching your enemy in or out of combat. In addition, the aura of difficult terrain created by This is My Land feature increases to 60 feet. For 1 charge, you cast the 3rd-level version of the spell. Starting at 18th level, you can use this ability to cast command without expending a spell slot or Leadership Dice. Tireless Leader now only applies to the class abilities; Rallying Mark, Overwhelming Mark, Helpful Word, and Prepare for Battle. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. If they are under the effect of pass without a trace, you can do this without expending a Leadership Die. The warlord targets one enemy it can see within 30 feet of it. Warlord - Art by adrytia45 - Copyright KibblesTasty. Creation is made possible by generous patrons: Want to support KibblesTasty in keeping this updated and creating more homebrew like this? This document was lovingly created using GM Binder.. Innate Spellcasting.The goblin shaman’s innate spellcasting ability is Wisdom (spell save DC 13, +8 to hit with spell attacks). Tools: None Starting at 1st level, when you roll initiative and are not surprised, any number of friendly creatures within 30 feet of you can move up to a number of feet equal to five times your Wisdom modifier (minimum 5 feet). Creatures that are immune to being charmed are immune to this effect. Creature can stop this movement at any point along the path. The warlord targets one enemy it can see within 30 feet of it. D&D 5e Statblock Generator. No magical abilities whatsoever. I really liked the warlord concept from 4e, and found the straight “Battle Master” fighter build a little lack luster. Starting at 15th level, when you and any number of friendly creatures within 30 feet of you make a Saving Throw against the same effect, your allies gain Advantage on their Saving Throw if you succeed on the Saving Throw. Starting at 6th level, you can spend two Leadership Dice per turn. At 10th level, when you roll initiative, every ally that can hear you gain advantage on all strength checks and strength saving throws for 1 minute. While good and evil rarely play directly into a Packleader's perspective (they can be either or Neutral just as easily), they tend be Chaotic, viewing the so called "rules of engagement" and other traditions of civilization to be convenient weaknesses they can exploit rather than any sort of guideline they might actually follow. As a result, almost all player interactions with a NPC just need that DC. That sort of thing. A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer. Allows applying Overwhelming mark. I think that combining the fighter with a dash of War Cleric/other healer makes a character closer to what the concept without creating some un-tested homebrew class. Stone Skin. People in your realm are predisposed to like you. Allows Paragon to add Leadership Dice to damage roll when expending them. At 6th level, you and your allies within 30ft of you gain resistance to fire damage. When you do so, you can expend Leadership Dice to apply Rallying Mark to the creature you are targeting with this Help action. Changed "a leadership die" in Keen Pointer to "leadership dice" to allow a Commander to spend multiple dice on Rallying Mark via Keen Point at levels 6+. Stone Skin. Once you cast command using this ability, you cannot cast it using this ability again until you complete a long rest. It is an important consideration to a Warlord in understanding why they fight, as it will inform how they fight. D&D 5e is a lot of rolling a die and adding a modifier. Each time the staggered creature takes damage (including the staggering hit), up to a number of times equal to the Leadership Dice spent, it takes additional damage equal to a Leadership Die. You and friendly creatures within 20 feet of you gain temporary hit points equal to the Leadership Dice roll + your Charisma modifier (minimum 1). Casting the spell doesn't remove it from your list of prepared spells. Your spell casting modifier for these spells is Wisdom, and your spell Save DC for these spells is 8 + your Proficiency modifier + your Wisdom Modifier. It is intended that Invincible Legion can be activated before the effect of deathward or similar effects would be triggered. A chieftain is a Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands. His healing abilities amounted to "bonus action, spend a hit die or two" 3. The goblin shaman can innately cast the following spells, requiring no components. You can change the list of spells you have selected when you complete a long rest. Most people in your realm are aware of who you are and what you've accomplished. At 10th level, all allies have advantage on attack rolls against a creature if the warlord isn't incapacitated and is within 5 ft of both the creature and the ally. Starting at 7th level, when you are reduced to zero hit points, you instantly regain a number of hit points equal to your Charisma modifier (minimum 1). A Warlord with a Noble Presence is not inherently one that was born a Noble, though many are. This adds a bonus of 2 to all attack rolls made by your allies, against the target. Skills Deception +4, Persuasion +4 Senses darkvision 60 ft., passive Perception 13 Languages Goblin, Common Challenge 3 (700 XP). This document was lovingly created using GM Binder.. Save Statblock Load Statblock Printable Block View Image View Markdown. Enemies that are immune to being charmed are immune to this feature. At 6th level, when you hit a creature with an attack, one ally who can see and hear you can move up to 10 feet. Additionally at 11th level, attacks made by friendly creatures within 20 feet of you or that you have granted an attack with battlefield presence since the start of your last turn deal an additional 1d4 damage. Starting at 18th level, you can move up to your speed to get within 5 feet of a creature while using your On Your Feet feature. Monster Size, type, alignment. Monster Presets: Use Preset. Tactician Proficiency renamed Tactician's Cunning. Additionally, if you can take a minute or more making a skill check, you can treat a d20 roll of 4 or lower as a 5. "On your feet, soldier". NPCs in your realm are more likely to be friendly towards you and your allies. Have players successfully lied to the NPC? You gain advantage when you charm or intimidation a target. At 10th level, when an ally within 30ft of you is reduced to 0 hit points and not killed outright, you can spend your reaction to allow that ally to drop to 1 hit point instead. Never . Strike them down no longer applies +Cha damage. Mar 7th, 2017. No magical abilities whatsoever. We then compare that number against a difficulty check (DC) number. If the creature is prone, it can choose to stand immediately. This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. In 5e, as a Warlord sub-class, it should get Extra Attack, other Warlord archetypes, not so much, though, a rest-recharge maneuver that could make more than one attack roll might be fine. The level of the spell is equal to the Leadership Dice spent. A saving throw d20 and Warcry is doubled exists in editions that are not in power, the range your! 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