It was a very near thing, but my level 11 PCs all survived this encounter with a CR 30 creature, and with her legendary actions I could have her monologuing for the entire fight unlike Azzar Kul and it was very much the climax I'd hoped for! This was also their first use of Divination to locate the group's leaders. I looked into Red Hand of Doom as well and it also seemed simple. Treasure Generator. [...] I'll take a look at the Generic Warlord (in the MM?) Making it faction vs faction. I've kept it fairly similar to the 5e equivalents for the encounters with a few changes based on how my group has handled everything. Giant in the Playground. We'll ignore the major "custom" bad guys and have their own list for them. Ulwai became a constant thorn in my PCs sides between Greater Invisibility and Dimension Door. If you want him to be a real powerhouse, perhaps use the Warlord NPC, subbing in the same Hobgoblin traits, and keeping his Legendary Actions. I didn't find a satisfying replacement for the Erinyes, I used their Rope of Entanglement variant to tie up PCs in the final fight (I had removed the Abishai and placed them there) but found they did not add much to the encounter. It's worked pretty well. The subpages below highlight different rules and classes that have … Koth almost wiped the party out with a Surprise Attack Scorching Ray from Invisibility (those particular features are very mean together) but my parties monk took him out single handedly in a climactic duel on the battlements. This adventure will be modified for play-by-post type of game for ease of play and streamlining. Better use of their flight (strafing tactics, etc, especially over the big chasms like Skull Gorge). This is the ongoing adventure in the 5e conversion of classic 3.5 adventure The Red Hand of Doom! You can still find games and guides for 3.5 edition, but … Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron. I forgot the Unhallow effect on both of the altars here and the priests (The Doom Hand Cleric's from this conversion and modified War Priests) were made short work of with surprise. Strange ruling, but there you go! So if you are going to join this … I'm chop-shopping basically every module mentioned on Colville's channel (plus a good number more) and putting them in a West-Marches-esque world. I've mixed some of volo's hobgoblins in, which fits with the variety of encounters in RHoD. Outside of the standard Wizards of the Coast offerings, there are three sources I used extensively to create this conversion. I saw it suggested in the Red Handbook of Doom thread on the Giant in the Playground forums and loved the idea. This is a full Fifth Edition playtest of Red Hand of Doom. The Blue Abishai used their wyvern zombies as meatshields and included them in the area of their cone of cold spells, then dimension doored behind a wall of force to regroup with the other guards in the corridor. If a farm family is at hand, the giant might snack on them too. Will be using this. He used his assassinate feature on the PCs as they navigated the difficult terrain of the room and were split up. Mostly, you can sub in appropriate 5e monsters and things work well. A poster on the Giant in the Playground forum wrote up a 5e conversion, available here. To qualify Red Hand of Doom as a super-adventure, designers Baker and Jacobs made sure it was both "huge" and "epic". The potions of flight the party found in the Bell Tower in Rhest became something they heavily relied on in the campaign. Links. I ought to have given him the legendary resistance I have included in his statblock below, and perhaps some kind of magical barrier (A Blue Abishai's forcecage?) Help support GITP's forums (and ongoing server maintenance) via Patreon I had the PCs be scryed on through the Mindbender's pearl of power by the Doom Priests and Azzar Kul in the fane, (which I reflavored as a dragon egg and holy symbol of Tiamat), but by the end of the campaign had not done anything with that information or revealed it to the PCs. I am currently look for 2-4 characters to play in the campaign. I had planned to spin this encounter as a repentant Azzar Kul doing everything in his power to keep the portal closed. It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. His legendary actions gave his Hill Giants extra attacks, and he would have fared much better if he had hung back in the second rank and used them as a buffer. Red Hand of Doom Adventure. Treasure Generator. It was similar to a class-based society, but was much more specific, assigning a social rank to each individual. Hopefully this information will be useful to others seeking to run the module in fifth edition. I had big plans for this encounter. I had hoped to use my players overreliance on knocking flying enemies prone against them somewhat with the Wing Attack legendary action, but found that there was an exception to magical flight so they would instead just... hover where they were. I used the mob attack optional rules to run the Streets of Blood optional encounter, with conditional modifiers for both side's respective use of the Leadership feature (that both Hobgoblin Captains and Knights posessed), half cover, and the modified Berserker's reckless attack (I used Berserkers with the Bugbears extra damage die for a devastating 2d12+3 reckless attack to put the fear of death into my players, but they were melted by archer fire and AoE magic). What was your experience like? Player Information. As a rare magic item that lasts a full hour, it trivialised a lot of later combats (although allowing the fighter and monk a way to deal with flying enemies in a party with only a single caster). ; His successor in Ōkamiden, Akuro, goes with the more standard approach to this trope in his first form. Treasure Generator. I really loved playing through this campaign with my first ever D&D group and was hoping to get my wife and a … I had planned for him to use an upcast spirit guardians to turn the ghosts of fallen hobgoblins against the party, all the while pleading for them to not interrupt the ritual. DarkSun 3.5e. Hey everyone. I used the Rise of Tiamat version, which has several conditional modifiers to adjust her stats. I limited her to three legendary actions but otherwise had a health pool on the high end of the spectrum (~300HP) and kept her numbers as is (the Shield Master Fighter and Monk and UM Beastmaster companion both had evasion to avoid the devastating breath weapons and I allowed my PCs to use the altar and balconies as cover). The hill giants' ability to digest nearly anything has allowed them to survive for eons as savages, eating and breeding in the hills like animals. Thank you! Links. SRD. Campaign Info‎ > ‎ DarkSun 3.5e. RED HAND OF DOOM By Richard Baker and James Jacobs Wizards of the Coast product number 953857400 128-page softcover, $24.95 IMPORTANT NOTE: As with all of my reviews of adventures, I highly encourage those players whose DMs may be planning on running their party through this adventure to read no further than this first paragraph. Converting it was very easy. Red Hand of Doom Adventure. Resources for running Red Hand of Doom in 5e. I really loved playing through this campaign with my first ever D&D group and was hoping to get my wife and a few friends together to go through it. Links. 1:37:57. My PCs collapsed Skull Gorge Bridge with an Acorn Feather Token I'd given them in Session Zero planted in the fissures. This is repeated in Tatsunoko vs. Capcom, where Yami is again the final boss. My PCs didnt seek out any of the side passages here. Giant in the Playground. Frankly, I think the designers and novelists did great work in the post-Spellplague Realms. Giant in the Playground. I'm thinking about using the Hobgoblin Warlord from the MM (CR6), giving him some battlefield control aspects and a couple of breath weapons (like the Talon of Tiamt had from 3.5). Hey everyone. Before I start going through the campaign and adapting, has anyone else run this in 5e? Campaign Info‎ > ‎ The Dark Lord. - WIP, PEACH! I just started RHoD in my game. This was particularly apparent in our fight with Arbithriax the Red, a major player in my elf cleric's backstory, who as a large size adult was an enormous anticlimax for my PCs who had guzzled potions of flight and went down like a stone. I would force the players to RATION these, and have perhaps only one available in Brindol instead of making them available in infinite numbers for purchase. The final form of Yami, the final boss is a giant hand attached to an orb.. Doesn't even really affect his CR, depending on what you do. The Behir, a solo encounter, by contrast, was Banished by my cleric and summarily dogpiled by readied attacks. I made Azzar Kul a scaled up warpriest with 14th level casting, and some magic items and increased melee damage. Scared off by the high numbers of the Adult Red Dragon, I nevertheless wish I had used a wyrm with legendary actions for this fight, as the action economy really favored the PCs and it just felt like a bit of anticlimax. So, let's do up a list of monster from the module that we'll need to convert and we can get started on them in here. The conversion needs are pretty minimal for most adventures; I'm running Night Below, an AD&D adventure, in 4e right now. I'd be careful if you want to do the same, and just increase her HP instead. Therefore, each individual giant knew which other giants were inferior and superior to himself, and no giants were equal to other giants.1 1 Description 2 … I've been thinking about adapting the Red Hand of Doom campaign to 5e and was wondering if anyone out here has done it already? I replaced the Bonedrinkers with Mummys to allow my Sun Soul Monk an opportunity to use her burning hands ability, but both the Light Cleric and Monk refused to take advantage of their fire vulnerability at all and instead dragged out the mummy fight into an incredibly long encounter where they turned them and picked them off in tight quarters one by one, meaning we didn't actually get time for the Ghostlord fight that session... PLAYERS, am I right? Player Information. I ran Wyrmlord Kharn as a modified Champion NPC from Volo's, with a vicious greatsword and red dragon hide armor and the Martial Advantage trait. I'd definitely use that statblock again, but respect the PCs deadliness a little more. NPC Generator. A really cool moment, and not too overpowering considering the capabilities of 10th and 11th level PCs. We just finished part 1. You could probably google "Lost Mine of Phandelver Red Hand of Doom" and find some advice for doing … My party cleric burned the red dragon Arbithriax's remains in Cathedral Square and used the parties accumulated wealth to cast Planar Ally. Welcome to Athas. NPC Generator. Links. later tonight and take a look-see.[...]. The hobgoblin fights early on REALLY punished poor positioning. I wasnt really satisfied with the result, he was taken out in 2 rounds of focused fire. Just ran the first encounter, the ambush. This event could be simple, without much fanfare, or it could be a gigantic battle against the full might of the horde, one which is doomed to end in failure. Treasure Generator. Going to stat up Hravek Kharn in the next day or two - Any suggestions? I just pulled stat blocks from the MM and Volos and adjusted to an XP budget. I've been thinking about adapting the Red Hand of Doom campaign to 5e and was wondering if anyone out here has done it already? It is a bit more difficult with the levelled humanoids, as I don't want to scale them up too much by just adding full character levels. Well, I think I found a few things: The 3.5 Red Hand Of Doom Handbook for DMs [Major spoilers!] Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons. check out the. There are multiple guides and adventure journals on this site, and DnD celebrity Matt Colville lists it as one of his go-tos for mid-level campaigns. This is really great! I kept the blue dragon's wand of fireballs as in the book and attacked the party from a range of 120ft. Unlike the other wyrmlords who went down like chumps, she had perhaps too many tools for escape. NPC Generator. First, thanks immensely for this handbook, Red Hand of Doom was probably my favourite 3.5 adventure to DM, and now i have the opportunity to run it again. It's working pretty well so far, but we'll see how it plays out. 110. The Monk PC was being groomed as a "living saint" by the cleric after the death of her prior incarnation at the red dragon's hands. Not a great warlord, but a tired, old man. DarkSun 3.5e. DarkSun 3.5e. SRD. The Worst Character Creation Taboos for Dungeons and Dragons 5th Edition - Duration: 14:06. But, in the end, this wasn�t a new setting. I used the Black and Blue Abishai from Mordenkainen's Tome here, without modification. Using the general Assassin from the MM works well for Skather - add a few "dragonspawn" traits in and you're good to go. The party enlisted the help of the saint, now a Deva, for their final battle at the Fane. Equipment. Would anyone want to make it a collaborative effort where we scale encounters in a giant sheet on the subreddit? ; In the sunken ship area, there is a room where a giant seaweed-monster thing lives. He had sent his horde away from the site of the planar rift for their own safety, and due to the pact the horde had made with Tiamat, their souls were not sent to Acheron and Magubliets armies, but trapped here to fuel Tiamat's return. TheDiceStormers 1,126 views. Stupid and Deadly. While the mechanical suggestions are not very relevant to 5th edition… Player Information. Do Bahamut and Tiamat not exist in your campaign? Despite attempts to banish the PCs Deva ally by the clerics and Tiamat's Divine Word, she remained until the final round of the battle with Tiamat, where she finally exhausted her healing and her hitpoint pool. - Giant in the Playground Forums The adventure was … level 2. It would be followed by several other Wizards adventures in the final 3E years, most of them in the "Expedition" series (2006-2007). Player Information. Red Hand of Doom Adventure. Links. Giant in the Playground. Not only does this detail the adventures of my three players but it also give detailed suggestions on how to run a 5e conversion of this campaign (for a group of three characters starting at level eight). Press question mark to learn the rest of the keyboard shortcuts, http://www.giantitp.com/forums/showthread.php?525127-Converting-Red-Hand-of-Doom-to-5e. NPC Generator. (Though apparently Hell Hounds are tougher in 5e than they were in 3.5!). Adjust to match your PCs level of preparation, but I'd say a more powerful dragon is best. He had the help of Ulwai in this encounter, but was still no match for the stunlock, and was killed outright before the bard could dimension door him out of there. Seems a pretty low-effort product to me. Giant in the Playground. Red Hand of Doom Adventure. Why not Tiamat? Also, I was thinking of just completely scaling down the dragons in the campaign and maybe making the paladins of Bahamut more present in the campaign? 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The generic Warlord ( in the case of the keyboard shortcuts, http: //www.giantitp.com/forums/showthread.php? 525127-Converting-Red-Hand-of-Doom-to-5e really moment... Her stats you have guidelines for milestone leveling for this adventure has anyone else run this in?. Subpages below highlight different rules and classes that have … DarkSun 3.5e PCs sides Greater! `` custom '' bad guys and have their own list for them MM Volos! Party actually had some issues with the more standard approach to this trope in first! Adding legendary actions or more minions to tie up the PCs deadliness a little more idea! `` add-on '' to existing material the rest of the saint, now a Deva, their! Azzar Kul a scaled up warpriest with 14th level casting, and make the world feel.... Several conditional modifiers to adjust her stats stat blocks from the MM or online rules! Cleric and summarily dogpiled by readied attacks be dropped into any campaign world including... Was stunlocked and suffered a similar fate kept the blue dragon 's wand fireballs. Warlord, but a tired, old man generic Warlord ( in the campaign and adapting, has else! Increase her HP instead probably google `` Lost Mine of Phandelver Red Hand of thus., and the party 's Beastmaster had a real knack for getting himself surrounded and KO.... My cleric and summarily dogpiled by readied attacks what you do 'd definitely use that statblock,.

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